Clearing: Prototype
Clearing is a short adventure where you play as a magical fox exploring a forest that’s slowly fading away. Solve light puzzles, interact with creatures, and uncover the mystery behind the forest’s decay. But as you awaken its dormant magic, you’ll learn that healing the forest comes at a personal price.
This project was created as a collaborative final project for CS247G: Design for Play at Stanford University. It is a vertical slice of what could go be further developed into a full game.
Created by Justin B, Joaquin Galindo, Em Ho, Aimen Ejaz, and Sebastian Blue
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